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| #define _CRT_SECURE_NO_WARNINGS 1 #include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } }
void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("------扫雷游戏------\n"); for (i = 0; i <= col; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } printf("------扫雷游戏------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_CONUT; while (count) { int x = rand() % row + 1; int y = rand() % row + 1; if (board[x][y] == '0') { board[x][y] = '1'; count--; } } }
int CountMine(char board[ROWS][COLS], int x, int y) { return (board[x - 1][y] + board[x - 1][y - 1] + board[x][y - 1] + board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] + board[x][y + 1] + board[x - 1][y + 1] - 8 * '0'); }
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_CONUT) { printf("请输入要排查的坐标:"); scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] != '*') { printf("您刚输入的位置,已经排查过了"); } else if (mine[x][y] == '1') { printf("你被炸死了\n"); DisplayBoard(mine, ROW, COL); break; } else { win++; int count = CountMine(mine, x, y); show[x][y] = count + '0'; DisplayBoard(show, ROW, COL); } } else { printf("坐标输入错误,请重新输入\n"); } } if (win == row * col - EASY_CONUT) { printf("恭喜你,排雷成功\n"); DisplayBoard(mine, ROW, COL); } }
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